/* Copyright 2008 Bas van den Berg
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "MudCorpse.h"
#include "Room.h"
#include "MudItem.h"

using namespace Chronos;

MudCorpse::MudCorpse(const std::string& name_, const std::string& descr_)
    : MudContainer(name_, descr_)
{
	addAlias("corpse");
}


unsigned int MudCorpse::vanish() {
	room->showText(name + " fades away.");
    Room* oldRoom = room;
	room->removeObject(this);

    for (ItemsConstIter iter = items.begin(); iter != items.end(); ++iter) {
		oldRoom->addObject(*iter);
    }
    items.clear();
	delete this;
	return 0;
}

